

Use your favorite weapons to the very end.

Repair your gear with similar items coz repair cost will leave you broke-ass. Since we want to fight, Radchild isn't necessary as it's healing is very slow. It is also good for mass producing auto-inject stimpaks and the auto-injects is useful in a fight. tech makes robot baddies drop more crafting components and it helps you make counterfeit SM chips to redeem super stimpaks, medx etc. Want consistent buildup, so Radchild is out of the question. It is a very much needed perk in those situations if you don't want to see your life going down the sink every time. What nerd rage does is to raise your strength and reduces you from taking damage after your health drops below 20%. Provides nothing more than attack speed (a lot!), turning you into a melee machine gun.īonus damage against robots is very potent for destroying them fast especially once you're in Big MT where robots are tough.Īllows you to craft special nukas that gives you the most survivabilities in the game along with a lot of extra AP, basically solving all your AP and DT problems. At any rate, this makes bigger baddies a lot more interesting to fight since you have a way to pin them down. Grants you knockdown chance to prevents baddies mobility and attacks, though it's not exactly like a paralysis effect since it was supposed to do that anyways. Gives a huge DT boost and is an essential perk againts dangerous baddies that use explosives. Should be acquired to nullify part of the effectiveness of enemies that rely too much on melee or unarmed knockdowns to be impactful (deathclaws, cyberdogs etc), allowing you to basically ignore them. The extra damage help you dish out more damage against them. Obviously useful againts abominations such as deathclaws and ghouls.

Increase your weapon damage up to 5% and reveal enemies HP/DT. Once you have these perks, the combined health regeneration will allow you to stay on the field forever. Makes this even easier to do by constantly dealing 4x damage on your opponents with every attack if they're blockingĮxtremely useful perk that when in combination with other healing perks makes you virtually unkillable. It offers yet more armour reduction to max out the melee damage you can inflict.ĭo prioritize getting this, since you're more likely to have broken limbs. If you want a mixture of stats prioritizing armour, these 2 perk ranks are the best you'll have. It speaks for itself, bloody mess gore effect are great. Very basic, adds 2 extra skill points each time you level up. Perks Level 2 - Confirmed bachelor / Black widow
